I used the 3ds max cellular map to drive displacement.
Creating rugs in 3ds max with hair and fur modifier.
The only adjustment to the cellular map was the size set to 0 001.
Saved by terence cheng.
The original guides are left intact.
Modify panel modifier list world space.
In my 3d interior visualization scene bedroom concept i had one chair with fur which many people asked me to write a small tutorial about.
In the video below we will.
Ramy a frequent presenter at conferences reminds artists that textures can be approached multiple ways however some methods provide better results than others producing visually accurate textures while offering creative control and fast results.
When you first try it out you might think that it s just a fancy substitute for the hair and fur modifier that we covered in the previous post but in reality it s actually quite a powerful tool to have in your arsenal as it offers quite a bit of control over your design.
Either a mesh object or a spline object.
Creating rugs with v ray for 3ds max.
The hair and fur modifier is the heart of the hair and fur feature.
Creating complex rugs in 3ds max.
Formation 3d 3ds max tutorials 3d max vray autodesk 3ds max architecture visualization 3d studio 3d tutorial rugs on carpet carpets more information.
You apply it to any object that you want to grow hair from.
Hair splines copies all hairs to a new single spline object.
If the object is a spline hair grows between the splines.
23 april 2018.
Guides splines copies all guides to a new single spline object.
If object is a mesh the hair grows from the entire surface unless you make a sub object selection.
Creating simple rugs in 3ds max.
Tiltpixel partner and artist ramy hanna explores the creation of realistic 3d rugs in his latest v ray for 3ds max tutorial.
The first technique uses the vraydisplacement modifier on the rug mesh itself.
So if this is something that might interest you.
We will cover the properties that this modifier has as well as how to tweak and control all the aspects of it so we can end up with a result that will make our rug look exactly the way we want it to look.
I used poly modeling techniques for creating the chair but i won t elaborate on that any further since i m focusing on the use of the hair fur.
So we will use the max native hair and fur modifier.